The list of shame - “The War Z”
This list is regularly updated with the lastest developments/news. It’s not yet completed with all the facts/lies/misinformation around “The War Z”. Feel free to contact me with news, updates, corrections or anything else: MaxVonHammer@gmail.com
"War Z“‘s amateurish "anti hack system" bans hundred, possible thousands of innocent players
*Around 15th December 2012 “War Z” implemented a new “anti hack system” that was supposed to kill off the hacker/glitche epidemic.
*The “anti hack system” turns out to be “bait” items placed by developers at random locations that they thought were only accessable by people who cheat/glitch.
*It turns out that even regular playing players can pick up these items and get marked as “cheaters”.
*Sergey Titov says that:
"we’re 99.9% sure that we’re banning right people".
”This part is 100% fail proof - ie there can’t be any false positives here.”
“This is almost 100% fail proof system, but I can give it like 0.5% or so to provide false positives.” Link to posts.
*3 days later community manager “Kewk” apologises for wrongfully banning alot of people. Link to post
*Until today there continues to be a lot of player complaining about being banned wronfully.
*It should be obvious that this kind of “anti hack” measures did nothing against the real problem, such as hackers using 3rd party tools like aimbots, radar hacks, wallhacks etc.
The development for “War Z” only took 6 months
*One of the most prominent lies/”misinformations” is that “War Z” has been in development for “couple of years”.
Evidence it only started 6 months before launching the game to the public:
*One of the people working on “War Z” asked people on another forum what they thought about the idea of a zombie game, stating that he would begin working on such a game in july 2012. Link to article.
*Website, Facebook, Twitter, YouTube were only registered in july 2012.
"War Z" gets kicked off Steam
*Just a few days after being on sale on Steam, “War Z” got kicked off.
*The description of features was strongly misleading, advertising the game with features that were/are not in the game.
*Game description was changed after a day after being outed by the community as lies.
*Thousands of people complain about the game on Steam forums.
*Steam removes the game from their system and apologizes to its customers.
*Steam offers refund to everyone who purchased the game on their system.
*Sergey Titov blames the customers for “misreading” the features, when they are obviously lies.
*Sergey Titov clames that the game will be back on Steam at some time point.
Backfire on Metacritic.com
*Sergey Titov opens a sticky thread, asking people to vote for “The War Z” on Metacritic.com. Link to thread.
*A massive downvote happens pushing the score down to 1.1, making it one of the worst voted games on metacritic ever.
*Currenty it has 104 positive and 800 negative votes. Link to Metacritic.com.
*Sergey’s thread is locked and made unsticky, and with no further comment slowly disappers.
The never ending “fall damage” glitch/bug
*One of the most prominent bugs in “War Z” is the incredible bad fall damage calculation which often kills you when you are just slowly walking down a slight slope. This bug has been mentioned in the forum hundreds of times, it’s very obvious to everyone playing this game a few minutes trying to mess with a little hill. The first reports about this bug date back to 15th October 2012, until today the developers were not able to fix this bug. This is one of the most obvious showcases that show that the developers of “War Z” seem to be overstrained with the problems they face with this game engine.
"War Z" developers are cheating the game
*Developers have been recorded while they were handing out items they spawned to other players, capturing them talking about getting “god mode” and killing bandits. Link to thread.
*Even through Sergey Titov said they were looking into it, the developers continue to abuse the system for their own fun.
*There are even videos on the official forum showing developers cheating the game, spawning items for their own pleasure. Link to thread.
Sergey Titov: “We basically eliminated all major game ruining hacks.”
*Ever since the start of Alpha “War Z” had a very big problem with hackers, and a “anti hack system” that would only detect very basic tries of hacking/cheating. Until now this problem is big and there seems to be no solution in sight. So it’s funny to see a old interview with Sergey Titov that says that they “basically eliminated all major game ruining hacks”. Link to interview.
Misleading “screenshots” to promote “War Z”
*Ever since the website went online the game has been advertised with “screenshots” that obviously were no “screenshots” but set-up money-shots that showed gameplay, animations, models, graphics, vehicles etc that never made it into the (current) game. Link to article/pictures.
"Hammerpoint" never mentioned to their customers that their game isn’t finished
*Even during the never-really-communicated Alpha/Beta of “War Z” there never was a mention on it on their website and purchase-site. People that didn’t check the forums for certain posts couldn’t knew that they are buying a unfinished game because it simply never was mentioned on their page. Link to article.
"The War Z" faked its own Facebook page to fool people into believing the game has been development since 2011
*Get this: On Facebook you can edit your “founded in” date to show how long your product/company exists. For example Coca-Cola writes “Founded on May 8, 1886” on their page. This date can be freely edited to even show pre-Facebook/Internet dates. The clever folks over at “Hammerpoint” edited the page to show “founded in 2011” even through their site obviously was only created in July 2012. Obviously there never has been any kind of evidence that this game has been longer in development than for 6 months. Link to article.
"The War Z" does not only share the same engine with "War Inc", it also shares alot of models, ingame UI, sounds and animation
*Something that “Hammerpoint” always tries to play down and simply says “it’s only the same engine”. It’s obvious that alot of models, menues, sounds and animations have been 1:1 ported over from “War Inc”.
Their previous game “War Inc” was left unfinished at the same time development for “War Z” started
*”War Inc” was the game the team that made “War Z” was making/supporting before they started working on “War Z”. It’s another piece of evidence that points towards the “6 months of development” for “War Z” since the support/updates for “War Inc” stopped with a last major update in July 2012, and a small minor update after that. Since then the game has been left to its own, the forums are overfilled with players asking for support and bascially burying the game.
"War Inc" was advertised with some of the same features as "War Z" is now
*Some of the “coming soon” features of “War Inc” included things like “Combat Vehicles, new maps, new skill system” - Sounds familiar ? Yes, those are exact the same features that are now promised “coming soon” for “War Z”. These features for “War Inc” never got into the game, and the “coming soon” has been now waiting for over 1 year for some of the features the developers annouced, and it’s obviously very unlikely that they will ever make it into the game. Link to “upcoming New Featues” on “War Inc”.
Is the “War Z” really a “MMO” ?
*One of the biggest advertising headlines for “War Z” was always the mention of it being “the first zombie MMO” = Massively multiplayer online game. There is no clear definition of what makes a MMO, but for most people names like World of Warcraft, Ultima Online, Everquest etc come into the mind: One huge world with thousands of players.
*The reality of “War Z” is that the “world” is one small map that is extremly overrun with 100 players. Even 10 year old games like “Battlefield 1942” support servers with 128 players. The only thing that would somehow point towards MMO is the global inventory, but apart from that there is no difference to any other online first person shooter out there.