WarZ Scam
1.5M ratings
277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

A Zombie Game you should play: Resident Evil 3

I recall the very first time that I played with the first: what my room looked like it felt to complete that stand finale, in which I was. 

However, my admiration for the franchise grew out of there. It is mad to consider exactly how each entrance has brought something fresh into the table: Resident Evil recognized survival terror for a number of years gave us the most unforgettable home setting, RE2 boldly moved with the double protagonist path, RE3 dialed-up Mr. X and had the Nemesis stem the participant whilst randomizing things and supplying small narrative options, also RE4 attracted the string into a action-oriented management and shook the business to its center. That is to say nothing of this co-op refinements of all both RE5 as well as the numerous virtues of RE7. I am not needing a mainline entrance, am I really? Find it here on Steam, or compare prices here at Gameforest.

The purpose is, Resident Evil is pretty much consistently applicable, and also the RE2 along with RE3 remakes are just demonstrating that assertion: although the latter creates a marginally weaker case than the prior.

I am not so convinced Resident Evil 3 will have that exact identical warm reception.

I have always been in my mind that in several ways, the first RE3 is a much better match compared to the first release of RE2. Within countless speedruns and the last two centuries some individuals are coming about it, although I had been in the moment. The Nemesis is a huge reason RE3 has so far character: a indomitable force that is always current, or gets his existence sensed when he is not physically around. He is, and was, a horror schlock amalgam, similar to Michael Myers or Jason Voorhees.

His denying doom is impactful within this movie where he is lurking round every corner, occasionally in a humorous Looney Tunes-similar style. The dodge system (that is similar to a contemporary parry and much not as wonky than it had been in the first ) also satisfies the same oddball bit of which makes you feel more stressed in the present time. Resident Evil 3 created a deliberate decision to begin altering the show to a action focus, along with the movie continues that tendency, dialing up things. The dodge is difficult to grasp, but like most action games, supplies a feeling of achievement once you nail it. Kudos for pulling knife to Capcom runs straight back into the forefront.

You’ve got a group of unique characters financing up you and citizens are operating . It is larger more bombastic. RE3 was consistently comfy walking which action-survival tightrope and has been doing this in 2020.

That is no more obvious than the intro but motives Jill into the battle. The cracks are full of here as well as a sassier Carlos that performs with a direct character, in the story perspective. Speaking of these extreme changes, I would say this is definitely the most divergent Resident Evil picture with a country mile. Locales are completely changed in addition to the above narrative beats, using much more clear tie-ins into the Resident Evil two remake.

I had been torn. Some segments have more character and are far somewhat much far greater, however, the stream feels linear. Even the Resident Evil two movie did a fantastic job of maintaining that timeless franchise sense with its own heavy-puzzle focus along with also the giant police station which functioned as a varied RPG dungeon, however, RE3 often jumps from place to put a chapter-like arrangement. But it keeps coming back from the verge on account of this engine’s energy.

Aesthetics and the character models appear fantastic, as though you struggle by piece and increase the feeling of dread you are feeling; that I wish there were only a couple places to enjoy everything with. A couple items are stripped away in the first in the procedure, to achieve this all. Numerous endings are outside (clear ), since will be actually the Mercenaries mini-game (less clear as the progenitor-Mercs manners were at the RE2 movie ) as well as the above time-stopping occasion choices.

We’ve got a completely different article dealing with this , however having played with a little I’ll say that: I sort of wish we’ve just obtained more Resident Evil 3, because it features a solid postgame now.

As an example, I overcome Resident Evil 3 double with this review. My very first playthrough was about half an hour, and there is an"below two hour" obstacle: only to give you a good notion of how fast it is possible to run through it in case you set your head to it. When you’re finished, you may unlock"store" things with battle points such as additional weapons and items, and there is also a benefit for beating the game on veteran (difficult ) mode.

The movie of Resident Evil 3 will be divisive, as the first was. While the actions enhancements assist the match automatically (to this point at which I would not mind viewing them in different remakes), the stripped-down removal and focus of a number of the first’s stranger experiments hurt . That said, I am still searching for a playthrough of the first and the movie.

Also see the review by the Guardian here.

Sergey Titov promotes cheating group and gets caught lying

Sergey Titov wrote:

Artificial Aiming stopped selling WarZ cheat/hack

After anticheat update we’ve done last week, that resulted in number of bans Artificial Aiming decided to stop selling WarZ cheat.

Source: Sergey Titov’s post

Now not only does Sergey promote “Artificial Aiming” (a group that sells cheats/hacks for “War Z” and other online games) on the “War Z” forums, he also is flat out lying again by saying that they stopped selling their hacks for “War Z”.

Here is the truth:

“Artificial Aiming” never stopped selling their “War Z” hacks, they only deactivate some features temporarily and now already updated their hacks for the new anti-cheat engine that has been implemented. A cheat engine that will not stop most hacks.

Source.

P.S. In the past I always censored links/pictures that were leading to hack/cheat websites, but with Sergey now promoting their name on his own forum I don’t see a point in doing so anymore.

From Alpha to Release: “War Z” development lacks major features

To make clear just how slow the development of “War Z” is, I took a look at their official update notes. I went through all updates on their list and filtered out only the new features, and updates that significantly changed the gameplay. I left out bug fixes and engine optimization to get a clear view at the new features that came out.

What is left is a clear look at what happened since the first patch (25. October 2012) to the upcoming patch (8. January 2013) apart from bug fixes and optimization:

-“Faifight” anti-cheat system / 3/1/2013

-Added 3 new weapons including 2 .22cal rifles and the Colt Anaconda. / 12/21/2012

-Some more Christmas items were added. Try to find them in the Colorado / 12/20/2012

-After dying, you will get disconnected automatically in 60 seconds / 12/20/2012

-Hardcore mode now properly functions: if you die, your character dies permanently and will require deletion / 12/18/12 

-Added several 100 player servers. We will be increasing the amount of servers with this threshhold over time. / 12/18/12 

-Improved the weapon damage model. / 12/14/12 

-Added third person crosshairs. / 12/14/12 

-Added more zombies and more zombie spawns. / 12/14/12 

-You can now create clans and have a clan chat in game. You can switch to the clan chat with F3. / 11/27/12

-The entire map is now available. / 10/30/12

-Zombies AI has been improved. They are also more dangerous now. / 10/30/12

Source: “War Z” Forum Patch Notes - Note: Have to be registered to view

That leaves us with the following “major” game changing updates:

- Basic clan system

- 100 player server

- Hardcore mode

- Bigger map

- Anti-Cheat engine

So apart from bugfixes/optimization the developers of “War Z” have archived to only implement 5 “major” features in 3 months going from Alpha over Beta to “Foundation Release”. And this is giving them much credit with counting Anti-Cheat engine and Hardcore mode as major feature, if you leave out those you are left with only 3 really game changing features. Also not to mention that the clan system for example is only in a very early stage and misses most promised features.

Ofcoure there was also alot more features promised for the same time span.

If you ever had hopes for a quick and fast implementation of new features, this should give you are clear look at just how slow the development is going.

“War Z” anti-hack system active ! For a while ?

Ofcourse the team around “War Z” failed to communicate this, but if you dig in some of their posts you can read that their “new” anti-hack/cheat system is active. And apparently has been for a while ?

The anticheat is in game and now you get a Katana to boot!

Link

When everything is in order, then I will update on the anticheat that has been active for awhile.

Link

According to community manager “Kewk” the system has been “active for awhile”, while producer Sergey Titov says the new anti-hack/cheat system is only being tested on “a few servers”.

The system that is being used is called “FairFight” and is made by a company called “Gameblocks”. Link to website.

Now here Sergey is trying to explain how “FairFight” works:

[…]

1) Most of the servers right now continue to use same in house anticheat engine we’ve been using. 

2) We’re testing Gameblock’s system on a few servers.

[…]

While yes like all antihacks system is based on detecting certain patterns, not it doesn’t do anything if it’ll detect that you’ve killed 50 ppl and didn’t die . Yet it will probably trigger situation when you’ve killed like 10 ppl in a 10 seconds, and to kill each person you have to turn your head/body for mmore than X degrees. Ie - most likely you’ve used aimbot. Is it 100% certain - not it’s not. So system will trigger your account and will monitor your play over some period of time - normally days.

[…]


Link to source.

So from what one can understand this is essentially just a tool that looks at player behaviour data and tries to find evidence that points towards that someone is cheating.

However there is no word on if their own anti-hack/cheat system is being updated, because obviously this “FairFight” system cannot detect if someone is using wallhacks, radar or a sophisticated aimbot but just that there is something wrong if a player triggers the system by suspicious behaviour. So someone who uses a wallhack should have no fear of being detected by this system.

Let’s wait and see how this system will fight the hacking epidemic on “War Z” servers. And let’s not forget that Sergey once already claimed that they “basically eliminated all major game ruining hacks”, and that their system “detect roughly 99% of all hack attempts”. Link to interview.

“War Z” facebook page VERY popular in Thailand !

Congratulations to the creators of “War Z”, apparently their facebook page is very very very popular in Bangkok, Thailand !

image

Although Bangkok is not known as a popular gamers city yet, according to facebook statistic it is the most popular city for “War Z” facebook fans - Since there are so many “War Z” fans in Thailand, it is very strange that there yet is no dedicated server for the large fan base in South-East-Asia ?

Source: facebook.com